﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace CloudWars.Tiles
{
    public class ProductionTile : Tile
    {
        public override Texture2D TileTexture
        {
            get
            {
                return tileTexture;
            }
        }

        public override int Weight
        {
            get
            {
                return 1;
            }
        }

        public override int Defense
        {
            get
            {
                return 4;
            }
        }

        public Player Owner
        {
            get;
            set;
        }

        private static Texture2D tileTexture;

        public static void LoadTextures(ContentManager contentManager)
        {
            tileTexture = contentManager.Load<Texture2D>("production");
        }
    }
}
